This is a request for a modder to convert car models and physics from Assetto Corsa (AC) to rFactor 1 (rF1). The poster has 'several projects' and offers $15/hour. This represents a direct, funded opportunity for a developer with 3D modeling and game modding skills.
A starter prompt for Claude Code, what you'll need, and how to reach them.
You are an expert game modder. The goal is to convert car models and their associated physics data from Assetto Corsa (AC) to rFactor 1 (rF1). Use a modern web stack (Next.js 16 App Router, React 19, Tailwind v4, AI SDK v6 with Gemini) to build a small web-based utility for tracking the conversion progress for multiple cars, but the core work is offline game asset manipulation and data conversion. For the MVP, focus on successfully converting one complete car, including its 3D model, textures, and core physics parameters (engine, suspension, tire grip, aerodynamics) to a playable state in rFactor 1. Your task involves: 1. **Understand AC Data**: Identify key Assetto Corsa car data files (.kn5 for 3D models, .ini for physics, textures, etc.). 2. **Understand rF1 Data**: Identify key rFactor 1 car data files (.GMT for 3D models, .GEN for geometry definitions, .HDV for physics, .PM for tire properties, .TBC for tire compound data, etc.). 3. **3D Model Conversion**: Detail steps for converting the 3D model (e.g., using Blender/3ds Max with specific plugins like gMotor 2 export) from AC's format to rF1's format. Address material mapping and texture conversion. 4. **Physics Data Conversion**: Outline a process for mapping and translating AC physics parameters to rF1's .HDV, .PM, and .TBC files. This will likely involve manual interpretation and adjustment, but identify any patterns for potential automation. 5. **Small Progress Tracker App**: Develop a basic Next.js 16 app with React 19 and Tailwind v4. This app should allow the user to list multiple car conversion projects, track their status (e.g., 'Model Conversion', 'Physics Tuning', 'Ready to Test'), and link to local project folders. 6. **Verification**: Provide detailed steps on how to load and test the converted car in rFactor 1 to confirm visual accuracy and drivability. Consider tooling like Blender, 3ds Max, GIMP/Photoshop, and any specific rFactor 1 modding tools. Emphasize a clear, repeatable workflow for conversion.
Hello. We are needing to hire a modder to convert cars from Assetto Corsa to rFactor 1. We have several projects. Ballpark rate: $15 Please send a DM Thank you   submitted by   /u/CanaryRight1908 [link]   [comments]
Need access to the source content for conversion.
Need the target game to test conversions.
Proficiency in 3D model import/export/editing is crucial for asset conversion; ~1-2 weeks to get basic proficiency if new.
Learn it: Search getting-started ↗
Standard tools for texture manipulation.
Specific tools for rFactor 1 data export/import and physics editing; ~a few days to learn basic usage.
Learn it: Search getting-started ↗
Send a direct message (DM) to /u/CanaryRight1908 on Reddit.
“Hi there! I saw your post looking for a modder to convert AC cars to rFactor 1. I have a strong background in game modding and 3D asset conversion. I can quickly build out a prototype conversion for a single car, including its 3D model and core physics, to demonstrate my capabilities. Would you be open to a brief chat to discuss your specific project needs and how I can help?”
Open the original ↗